Wednesday, March 8, 2017

Building A Guild Map Deck





Guild map is the main source of gold in the game. Gold is required to evolve and meld creatures, for refreshes to find good raid targets, and for drawing essences from the coin altar.

The gold you get is 5 times the damage you cause. 500,000 is the maximum gold you get from one attempt.

A level 20 player who just joined a guild will not have much in her arsenal to cause damage. She often throws her Flame Brave at the enemy and gets at most a few thousand damage.

I will introduce you to the creatures and tactics to attain better damage and eventually a million damage and more.

Enemy Hero Talents


The heroes in guild maps have three talents, which you need to be mindful of


  • Soul Bind - Seals off both you and your opponents Graveyard, negating rebirth.
  • Mantra - Restore 100% HP to your hero, dispel control and damage effects from all your creatures.
  • Blood Curse - Deal direct damage to enemy hero equal to 5% Max HP + 500 damage.


The creatures also have "Tenacity" skill, making them immune to retreat, Disposal, Instakill and all negative effects that reduce attack.

Early Decks - Survival


Essential thing for guild map survival is healing your hero. Blood Curse hits your hero every round. You want to be able to heal that damage back.

For healing the hero, you need creatures with "bless" skill. You also need "mass heal" to heal your creatures every turn. There are two creatures that you should look for.

1. Blood Warlock
2. Oracle

Earth Totem and Frost armor are the optimal melds for these cards


Both these creatures can be farmed from Map 6. Blood Warlock is 3 star and hence easier to obtain. The down side of a Blood Warlock is that you cannot put Frost Armor on a 3 star creature. Always meld your Blood Warlocks with Earth Totem (increase HP of all neander creatures). 10 Blood Warlocks playing together can buff each other with +2700 HP and heal 2000 damage per turn. They are very powerful in groups.

Oracle is a great card with higher HP and the possibility of melding Frost Armor. Try to meld atleast two Oracles with Frost Armor (usually called Frostacles). It takes forever to get enough Oracles to meld but they are worth it.

People also use Frost Ragers melded with bless. I recommend blood warlocks with earth totem over Bless Ragers. That is because Bless ragers dont do that well alongside a 'Berserker' Hero (discussed below) and they dont have mass heal.

Bless Rager lose the relevance quickly with a Berserker

Causing Damage


Guild Map battles last for around 60 rounds. After that your hero sustains exponential damage every round and the combat soon gets over. Since 60 turns is a long time, the creatures who increase attack every turn does a lot of damage.

Ursa Major is a good card to use because of its Frost Armor+Anger combo. Swordmaster melded with Bloodlust 7 or a Techno Chief melded with Frost Armor can attain incredibly high damage output.

Heroes for Guild Map Deck


The Predator Hero you get at level 25 is OK for guild map because the grizzly tanks some damage. But you will soon notice that it is not enough.

The creatures which normally has 4 turn timer (like Frost Rager) or 6 turn timer (like Hell Wolf) has only 2 turns when it comes to the guild map. Because of this, the enemies play cards faster than you and ends up hitting your hero, often killing him too soon.

This is where you need Berserker.

Berserker



Berserker is a 4 star Neander hero who summons boars to protect him. When Berserker is hit with blood curse, the boars absorb the damage and increase the Berserker Rage. If a boar gets killed from Blood Curse, Berserker will have full rage to summon another Boar. This makes him invincible to damage from blood curse.

Unlike Predator's Grizzly, Berserker can have up to 3 boars alive at a time.

On top of that, Berserker has two invaluable talents that makes him the ultimate survivor hero.

(1) Spiky Bits

This skill enables your creatures to reflect magic damage to ALL enemy creatures. For example, if your creature imbibed with 'Spiky Bits 8' is hit with 100 magic damage, it will take only 60 damage and reflect back 280 direct damage to all creatures - that is 2800 total damage if the enemy has 10 creatures standing!

You can easily get to 50,000 damage using spiky bits on magic heavy dungeons in Guild Maps.

(2) Full Alert

This skill enables a high level of 'Block' to all your creatures. This skill is much better in practise than on paper. 320 block (from level 8 Full Alert) to all creatures is pretty good. It helps you set up your decks in the initial stages of the battle, until your healers arrive on the board.

The Boar Attack Boost


A specialty of the boars is that once they are level 5, they will increase the attack of all your Neander cards. Three level 5 boars can give +330 attack (+690 at level 10). These attack increases are permanent, additive and happens every round.

I still use my Berserker in the Tournament. People fight my Berserker with 5 star heroes and lose. He is that good.

Going against Spiky Bits with magic cards is suicide.


Zora Marauder Deck


Zora Marauder is a 2 star Neander creature with a unique skill called Battlewill. A lot of oracles with Zora Marauder can pump up their damage. Zora shards are found only in Trials.

With one area-of-effect damage card like Capricorn or Octavius in the deck can pump up the total damage pretty quick.

Zora is more difficult to get than a Berserker


Paw Master Deck


Similar to a Zora deck, but you will need several Frost-Armor-Oracles and just one Capricorn or Octavius. The Oracles should have more health than your Octavius or it wont work.

As long as paw-master keeps targeting the same unit (Octavius) for every activation of 'elixir', its attack will shoot up over 100,000 easily and you can one-shot maps.

Makeshift Deck while you build up


While you are building up your guild map deck, you still need some way to do quick damage and get the gold required for melding.

Once you are level 35 and has access to Runes, you can use a makeshift deck of Level 0 troll scouts with Level 0 Ambush Runes equipped. Each Ambush rune will do 2000 damage to the guild map creatures and you can easily get up to 20,000 damage while you are working on a better guild map deck.


A cheap way to get some quick damage done!


Waiting for the Opportunity


Until you can consistently do 100,000+ damage, look for opportunities where there are only one or two creatures left in a guild map dungeon. Go with a 5 card deck (2 frost armor creatures and three blood warlocks) and place the frost armor creatures before the enemies. Place the healers on the right so that they heal without getting hit.

This way occasionally you will be able to cross 100,000 damage and get half a million gold.

Watch out for dungeons with Venom Tyrant or Dahlia. If 4.9 is about to get finished and 4.10 has a Venom Tyrant, wait until some guild mate finishes 4.9. Then you can attack in 4.10 and let Venom Tyrant sacrifice a card. That is a quick +100K damage.




War Hungry - Berserk Decks

This deck does not work well anymore because of a patch that stopped berserk and warhungry activating together.

Once you have a spare 5 star hero (like Hydra or Odin), you could build up a War-Hungry-Berserk deck. This is the most reliable way to do damage in guild maps.

The idea is to do as much damage in just one turn using multiplicative 'battleblow' skills. In the deck shown below, all 5 creatures have 'Battleblow' skill. They are played together when the hero health has fallen below 30%. Berserk and Warhungry skills from the Hero will multiplicatively increase the creature attack.

All creatures are equipped with Battleblow. This simple deck very often does close to 1 million damage!

Hydra with the right talents

Multiplicative battleblows amplify the attack many fold.


I was obsessed with guild map damage since my newbie days, more than any other aspect of the game.

For posts on other game topics, check out the index page HERE. If you have opinions, questions , complaints or suggestions, or if you need help or advice, feel free to comment. Thanks for reading!


8 comments:

  1. Which is better for Guild Maps, BB8 Panther Chief or FA5 Panther Chief?

    ReplyDelete
    Replies
    1. For survivability in guild map, FA is better. BB8 is better in overall utility. BB8 Panther Chief can deal more than 4000 damage in a single hit.


      BB8 Panther Chief can also deal 72,000 damage per hit in a berserk-warhungry deck. However you will replace Panther Chief with a bb Michael or Titania later on.

      Delete
    2. Thanks for the feedback. Your blog is a clear informative resource for the game and it touches on some very good points. Keep up the good work.

      Delete
    3. Thank you for your kind words :)

      Delete
  2. I've read that Zora has been nerfed recently. Does he still work for guildmaps?

    ReplyDelete
    Replies
    1. I noticed the nerf only now. I tested him today in guild maps. In effect, he works the same. Zora's battlewill is effective for 3 rounds, and he casts it every alternate round if your Oracles have bless runes.

      Delete
  3. I'm fairly new to the game. Does troll scout activated ambush all the time? Thanks in advance for all your tips.

    ReplyDelete
  4. I noticed on guld map 1 criple does not work does that mean that horned beast with fatique 8 is usles kn all maps?

    ReplyDelete